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Metacreations infini d tutorials and training courses

MetaCreations Infini D 4.5 Tutorials

MetaCreations Infini D 4.5 Tutorials
Author Name   Matt Neutra
Total Movies   154
ISBN   188934740X
Duration   9.5 Hours

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Click on any movie link in the first 3 chapters, to watch a free demo

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Infini-D 4.5 makes 3D animation feel like second nature, featuring the perfect balance of professional animation features, high-end special effects, and broadcast quality output , all within a celebrated, intuitive working environment. Version 4.5 features a dramatically faster renderer, a robust batch rendering queue, powerful new particle effects, and support for MetaCreations' MetaStream. In this 9.5 hour long MetaCreations Infini D 4.5 tutorial, author Matt Neutra begins by covering the tools and menus, then moves smoothly into more complicated aspects of the program such as modeling objects, editing objects and lights, special effects, and animation tricks. MetaCreations states Infini-D is geared towards Video professionals looking to add 3D to their projects. However this is more a response to separating MetaCreations' 2, 3D applications, Ray-Dream and Infini-D, than one to Infini-D's capabilities. The only thing that is preventing Infini-D from becoming a real contender with the top 3D programs is the lack of NURBS style modeling and Inverse Kinematics, the two features necessary for good character animation. Infini-D.

This training course is designed for fast learning and covers all the fundamental points of the application, all cds work on a mac or pc and no application is needed.

The links below are free MetaCreations Infini 4.5 tutorials. The entire contents may be purchased either on CD or watched via the Online University


Introduction
 About this CD

Getting Started
 System Requirements
 Setting Screen Depth
 Setting Memory & Launching Infini-D
 Preferences Overview
 Creating a Scene
 Setting Up QD3D
 Placing & Deleting Objects
 Exiting Infini-D

Tools & Menus
 Memory Allocation
 File Menu
 Edit Menu
 Model Menu
 Animation Menu
 Windows Menu
 Object Manipulation Tools
 Camera & Light Tools
 Object Manipulation Tools
 Object Linking Tools
 Scale & Squash Tools
 View Manipulation Tools
 Marquee Render Tool
 Keyboard Shortcuts

Pallets and Views
The Command Floater
The Information Tab
Navigation Tab
Animation Tab
Object Tab
Modifiers Tab
Surfaces Tab
Display Tab
Filters Tab
Standard View Windows
Camera View Windows
Editing Views
Sequencer Window
Sequencer Shortcuts
Navigate in a View
How to use Views
Selecting with the Sequencer

Modeling Objects
Work with Objects in a Scene
Primitive Objects
Extrude Objects
Lathe Objects
Freeform Objects
Text Object
Terrain Objects
Particle Objects
Importing & Exporting Objects
Object Settings Tab
Boolean Functions
Boolean Case Study
Object Hierarchies & Links
Object Constraints
Copy, Paste & Duplicate
Using Origin as a Reference

Editing Objects
SplineForm Modeller
SplineForm Workshop
What Is Path Modelling?
SplineForm Modeller Interface
Modelling in SplineFrom
Importing EPS Files
Object Library
SplineForm Model Case Study
Mesh Editor Interface
What is a Mesh?
Working in the Mesh Editor
Mesh Point Tools
Mesh Deform Tools
Mesh Settings
Mesh Model Case Study

Surfaces and Textures
Applying & Selecting Procedural Surface
Editing Surfaces
Creating a New Surface
Import Textures or QT Movies
Composed Surfaces
Composed Surface Case Study
Surface Library
Surface Case Study

Adding & Editing Lights
Light Types
Distant Light
Point Light
Tube Light
Spot Light
Target Spot Light
Ambient Light
Sharp and Soft Shadows
Volumetric Light
Lens Flares
Gels & Masks

Composing a Scene
Environment Settings
The Subject of your Scene
Setting the Atmosphere
Adding Lighting
Cameras and Lenses
Working Efficiently
Using Book Marks

Special Effects
Fog
Editing Particle Systems
Reflex Filters
Morphing
Shadow Catchers

Animation
What Is Animation?
Sequencer
Simple Animation Case Study
Animation Assistants
Velocity Graph
Motion Paths
QTVR Objects
QTVR Panoramas
Importing Audio

Deformations
Deformations
Twist
Bend
Taper
Shear
Bulge
Linear Wave
Circular Waves
Offset
Rotate
Scale

Animation Tricks
Duplicating Animated Objects
Hidden Parents
Animating Surfaces
Morphing with the Model Library
Ghosting

Rendering
Rendering & Backburner Overview
Rendering Overview
Render Settings
Rendering Views
Using Backburner
Preview Over Video
Time Savin' Rendering Trick

Appendix
General Preferences
Scene Preferences
Windows Preferences
Manipulation Preferences
Tools Preferences
Colors Preferences
Rendering Preferences
What is Anti-Aliasing?
What is Field Interlacing?

Case Studies
Animating a Boolean
Creating Fireworks
Animating Lens Flares
Simulating a Sparkler
Simulating Water
Animating a Shark
Basic Flying Logo
Shadow Catcher Case Study
Animating Cameras
Bump Map Case Study
Two Surface Text

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