Comprehensive Carrara Studio 2 tutorials and training courses on video cd or via the online university, master this 3D graphics application in days our training courses offer very fast learning that is cost effective. Find out why this 3D program is one of the easiest to learn
Carrara Studio 2 tutorials and online training courses
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Carrara Studio 2 Tutorials

Carrara Studio 2 Tutorials
Author Name   Doug Sahlin
Total Movies   155
Duration   9 Hours
 

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Click on any movie link in the first 3 chapters, to watch a free demo

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Carrara Studio 2 is a 3D graphics application that features tools for modeling, animation, rendering, and special effects, allowing you to create projects for the web, video, or for print. In this tutorial, Doug Sahlin will guide you with this easy to follow training course of Carrara to create 3D scenes and objects, using the Spline, Vertex, and Metaball modelers, creating texture, rendering finished scenes, and creating and rendering animations. He begins with an introduction to the interface and the rooms of Carrara and with advice on how to plan your project. Once you are able to navigate the workspace and create objects, you will learn how to use the cameras and lighting. Learn how to create intricate shapes, texturing your models, shading, animation techniques, animation with bones, rendering and exporting animations. You will even learn to use Carrara with other software such as Photoshop, Flash and Painter . Additional packages are not necessary to create professional 3D for the Web, Print or output to Video. Program features include: 5 different rendering engines, 7 different grahpic modelers, multiple animation tools, advanced fast rendering shader editor, special effects, sky environments, land and water environments, and 1000 + 3D models and textures.

This training course is designed for fast learning and covers all the fundamental points of the application, all cds work on a mac or pc and no application is needed.

The links below are free Carrara Studio 2 tutorials. The entire contents may be purchased either on CD or watched via the Online University.


Introducing Carrara
 Welcome to Carrara
 Navigating in 3D Space
 Introducing the Interface
 Introducing the Rooms
 Exploring the Workflow
 Creating Images
 Creating Animations
 Planning Your Project

Navigating the Workspace
 Exploring the Interface
 Customizing the Workspace
 Using Primitive Objects
 Creating Text Objects
 Importing 3D Models
 Using the Properties Tray
 Using the Sequencer Tray
 Using the Browser Tray

Managing Scene Elements
 Using Carrara's Color Pickers Pt. I
 Using Carrara's Color Pickers Pt. II
 Setting Up a Scene Pt. I
 Setting Up a Scene Pt. ll
 Setting Up a Scene Pt. lll
 Moving Scene Elements
 Scaling Scene Elements
 Rotating Scene Elements
 Aligning Scene Objects
 Distributing and Spacing Objects
 Changing Your Viewpoint
 Working with Multiple Views
 Changing Preview Quality
 Modifying the Working Box

Using the Cameras
Using the Director's Camera
Using the Conical Camera
Using the Isometric Camera
Changing Focal Point
Using Multiple Cameras

Lighting Your Scene
Setting Up Scene Lighting
Setting Light Properties
Aiming Lights
Using the Bulb Light
Using the Distant Light
Using the Spot Light
Using the Shape and Tube Lights
Using the Anything Glows Light
Using Global Illumination
Creating Special Lighting Effects Pt. I
Creating Special Lighting Effects Pt. II
Creating Special Lighting Effects Pt. III
Using Environment Lighting

Modeling with Modifiers
Using Modifiers
Distorting Objects
Using Complex Deformers Pt. I
Using Complex Deformers Pt. ll
Using Basic Deformers
Modeling with Multiple Modifiers

Using the Spline Modeler
Introducing the Spline Modeler
Creating Shapes
Choosing Extrusion Settings
Working with Cross Sections
Working with Extrusion Presets
Creating a Wineglass
Working with Multiple Shapes
Spline Modeler Tips and Tricks

Using the Vertex Modeler
Introducing the Vertex Modeler
Creating Vertex Objects
Using the Polyline tool
Extruding/ Sweeping/ Lathing Vertex Objects
Lofting Vertex Objects
Boolean Modeling
Modeling Vertex Objects
Other Vertex Modeling Techniques
Vertex Modeler Tips and Tricks

Using the Metaball Modeler
Introducing the Metaball Modeler
Working with Metaball Primitives
Creating a Metaball Model
Metaball Modeler Tips and Tricks

Creating Terrains
Creating Terrain Objects
Introducing the Terrain Modeler
Generating a Terrain
Modifying a Terrain
Creating Bodies of Water
Modeling with Grayscale Maps
Terrain Modeling Tips and Tricks

Advanced Modeling Techniques
Advanced Spline Modeling Techniques
Creating Intricate Shapes
Modeling with Multiple Shapes
Advanced Text Modeling
Modeling with Boolean Operations
Using the Formula Modeler
Converting a Model
Advanced Vertex Modeling Techniques
Modeling a Character's Face
Modeling a Character's Face Pt. ll

Texturing Your Models
Introducing the Shader Browser
Working with Preset Shaders
Working with Master Shaders
Editing Textured Objects

Creating Custom Shaders
Introducing the Texture Room
Working with Shader Components Pt. I
Working with Shader Components Pt. II
Combining Components with Operators
Using the Natural Functions
Using the Shader Functions
Using the Smart Pack Pt. I
Using the Smart Pack Pt. I!
Using the Four Elements Shaders
Exploring the Shader Channels Pt. I
Exploring the Shader Channels Pt. II

Using Shader Layers
Adding Shader Layers
Adding Surface Relief
Organizing Shader Layers
Applying Labels to Objects

Advanced Shading Techniques
Understanding Mapping Modes
Working with Texture Maps
Using Multi-Channel Mixers
Creating Realistic Shaders
Creating Textures with Video Files
Creating Marble
Creating Glass
Shader Tips and Tricks

Adding Special Effects
Creating Fire
Simulating Fog
Creating Clouds
Creating Fountains
Generating Particles Pt. I
Generating Particles Pt. II

Animating a Scene
Understanding Animation
Animating with Keyframes
Using Tweeners Pt. I
Using Tweeners Pt. II
Animating with Motion Paths
Animating with Physics Pt. I
Animating with Physics Pt. II
Animating with Modifiers
Using Object Behaviors
Animation Techniques
Animating with the Storyboard Room

Character Animation
Using Motion Constraints
Creating an IK Chain
Animation with Bones
Character Animation Techniques

Rendering a Scene
Choosing a Render Engine
Choosing an Export File Format
Setting Up the Render
Optimizing a Render
Rendering and Exporting the Scene
Batch Rendering

Rendering an Animation
Using Motion Blur
Choosing a Rendering Engine
Choosing a File Format
Rendering and Exporting the Animation

Using Carrara with Other Software
Exporting Models
Post Render Editing
Editing Animations

Conclusion
Carrara Internet Resources
Where To Go From Here

 

 

All our titles play on PC or Mac, the application does not need to be installed on the system for our program to be used. Our products are being used in distance learning applications by large companies, Banks, Schools, Colleges and Universites. To get the best out of our product you may wish to down load the movie / video player, Apple QuickTime is also required.